VERSION 2

C2SDaytona.TXT	// Stock, realistic-physics
0.5			// Softness
-
-,-,-
-,-
-,-,-,-
-,-,-,-
-
5300 , 5300 , 5300	// Engine noise (normal, enclosed space, underwater)
-

///////////////////////////////////////////////// [Damage info for TOP impacts]
1			// Number of clauses               
always		// Condition      
  1				// Systems count                   
	  driver,1.5        	// Damage                                  
///////////////////////////////////////////////// [Damage info for BOTTOM impacts]
5			// Number of clauses               
always            // Condition
  1				// Systems count
	  transmission,0.2	// Damage               
	  z<0.25&x<0.25		// Condition           
  3				// Systems count
	  lf_wheel,0.5		// Damage              
	  lf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z<0.25&x>0.75		// Condition           
  3				// Systems count
	  rf_wheel,0.5		// Damage              
	  rf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z>0.75&x<0.25		// Condition           
  2				// Systems count
	  lr_wheel,0.5		// Damage              
	  lr_brake,0.5		// Damage              
	  z>0.75&x>0.75		// Condition           
  2				// Systems count
	  rr_wheel,0.5		// Damage              
	  rr_brake,0.5		// Damage              
///////////////////////////////////////////////// [Damage info for LEFT impacts]
3			// Number of clauses
z>0.25&z<0.75	// Condition
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for RIGHT impacts]
3			// Number of clauses               
z>0.25&z<0.75	// Condition                    
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for FRONT impacts]
3			// Number of clauses               
always		// Condition            
  2				// Systems count
	  engine,0.4		// Damage               
	  transmission,0.3	// Damage                       
	  x<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
	  x>0.75			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for REAR impacts]
3			// Number of clauses               
always		// Condition            
  1				// Systems count
	  transmission,0.5	// Damage                       
	  x<0.25			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
	  x>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage
/////////////////////////////////////////////////

                                     
-,-,-
1				// Number of extra levels of detail
7				// Minimum distance before squared                
-
-
-

4		// Number of steerable wheels
10		// GroovyFunkRef of 1st steerable wheel
11		// GroovyFunkRef of 2nd steerable wheel
12		// GroovyFunkRef of 3rd steerable wheel
13		// GroovyFunkRef of 4th steerable head

0,-1,-1,-1			// FL suspension parts GroovyFunkRef
1,-1,-1,-1			// FR suspension parts GroovyFunkRef
2,-1				// RL suspension parts GroovyFunkRef
3,-1				// RR suspension parts GroovyFunkRef

18,19,-1,-1		// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
20,21,-1,-1		// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.13		// Driven wheels diameter
0.13		// Non-driven wheels diameter

START OF FUNK

daytbrakes
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
B
2
daytbrakes, 1,0,2,1	// Upper light (not braking)
daytbrakes, 1,0,2,0	// Lower light (braking)

END OF FUNK

START OF GROOVE

FLPIVOT.ACT
not a lollipop
constant
no path
rock
absolute
10
0,0,0
y
0

NEXT GROOVE

FRPIVOT.ACT
not a lollipop
constant
no path
rock
absolute
11
0,0,0
y
0

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
2
0,1,0
spin
controlled
18
0,0,0
x

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
spin
controlled
19
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
1
0,1,0
spin
controlled
20
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
0
0,1,0
spin
controlled
21
0,0,0
x

//NEXT GROOVE

//ShearFL
//not a lollipop
//constant
//no path
//shear
//controlled
// 0 , 0 , 0 
//-0.095 , 0 , 0 
// 0 , 100 , 0

//NEXT GROOVE

//ShearFR
//not a lollipop
//constant
//no path
//shear
//controlled
// 0 , 1 , 0 
// 0.095 , 0 , 0 
// 0 , 100 , 0

NEXT GROOVE

Steering.ACT	// Model name
not a lollipop
constant
no path
rock
controlled
12			// GroovyFunkRef for movement
0 , 0 , 0		// Center of movement
z			// Axis
15

NEXT GROOVE

DriverHead.ACT		// Model name
not a lollipop
constant
no path
rock
controlled
13			// GroovyFunkRef for movement
0 , 0 , 0		// Center of movement
y			// Axis
2

//NEXT GROOVE

//AxleRear.ACT
//not a lollipop
//constant
//straight
//absolute
//0,0,0
//6
//0,1,0
//no object movement

END OF GROOVE
START OF MECHANICS STUFF version 1

1.2	// Minimum turning circle: [Radius in meters * 0.2] Or [Diameter in meters * 0.1]
1.05	// Brake multiplier.
1.05	// Braking strength multiplier.
5	// Number of gears.
180	// Speed at red line in highest gear.	(0.9 x top speed)
4.2	// Acceleration in highest gear (m/s^2) i.e. engine strength.

-
-
-
-

0 , 0.1 , 0.02	// Centre of mass
1.42			// Mass
0.5 , 0.37 , 0.9	// Angular momentum proportions	(1.5X , 1.5Y , 1.0Z)
125			// Downforce-to-weight balance speed

4                           // Number of 'Wheels' entries.

-				// Wheels entry #1 - FL
-				//
-				//
-0.16 , 0.07 , -0.255	// Position		(X = Centre)
1				// Steerable flags
0				// Driven flags
0.006				// Suspension give
0.6				// Damping factor
0.8				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.25				// Traction fractional multiplier
0.02				// Rolling resistance

-				// Wheels entry #2 - FR
-				//
-				//
0.16 , 0.07 , -0.255	// Position
1				// Steerable flags
0				// Driven flags
0.006				// Suspension give
0.6				// Damping factor
0.8				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.25				// Traction fractional multiplier
0.02				// Rolling resistance

-				// Wheels entry #3 - RL
-				//
-				//
-0.16 , 0.07 , 0.255	// Position
0				// Steerable flags
0				// Driven flags
0.006				// Suspension give
0.6				// Damping factor
0.8				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.25				// Traction fractional multiplier
0.02				// Rolling resistance

-				// Wheels entry #4 - RR
-				//
-				//
0.16 , 0.07 , 0.255	// Position
0				// Steerable flags
0				// Driven flags
0.006				// Suspension give
0.6				// Damping factor
0.8				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.25				// Traction fractional multiplier
0.02				// Rolling resistance


2	// Number of bounds

polyhedron				// Body
16					// Number of points
-0.172342, 0.050000, -0.45
-0.172342, 0.129706, -0.453427
-0.172342, 0.170730, -0.429760
-0.172342, 0.211753, -0.176284
-0.172342, 0.210000, 0.43
-0.172342, 0.116926, 0.46
-0.172342, 0.070000, 0.445
-0.172342, 0.050000, 0.281913
0.172253, 0.050000, 0.281913
0.172253, 0.070000, 0.445
0.172253, 0.116926, 0.46
0.172253, 0.210000, 0.43
0.172253, 0.211753, -0.176284
0.172253, 0.170730, -0.429760
0.172253, 0.129706, -0.453427
0.172253, 0.050000, -0.45

polyhedron				// Roof
8					// Number of points
-0.170843, 0.203627, -0.197742
-0.133133, 0.270309, -0.032861
-0.133133, 0.271650, 0.191820
-0.170843, 0.211437, 0.384786
0.171069, 0.211437, 0.384786
0.132413, 0.271650, 0.191820
0.132413, 0.270309, -0.032861
0.171069, 0.203627, -0.197742


-
END OF MECHANICS STUFF


1			// # Materials for shrapnel
0 , 0 , 0		// Black


// Main model's damage vertices (Fire/smoke points)
1                       // Engine
1                       // Transmission
1                       // Driver      
5                       // Steering    
1                       // FL brake    
1                       // FR brake    
1                       // RL brake    
1                       // RR brake    
1                       // FL wheel    
4                       // FR wheel    
6                       // RL wheel    
1                       // RR wheel    


CAMERA_POSITIONS
 0.0  , 0.1   ,-0.45		// bumper position
-0.09 , 0.245 , 0.012		// cockpit position  , [use the 'AngleTriangle']

END					// The end.
