VERSION 2

C2SGolf.TXT		// Convertible, realistic physics
0.6			// Softness


START OF DRIVABLE STUFF
0 , 0 , 0				// Offset of driver's head in 3D space
0 , 0					// Angles to turn to make head go left and right
0 , 0 , 0 , 0			// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none , none , none , none	// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF


5300 , 5300 , 5300	// Engine noise (normal, enclosed space, underwater)
stealworthy			// Can be stolen


///////////////////////////////////////////////// [Damage info for TOP impacts]
1			// Number of clauses               
always		// Condition      
  1				// Systems count                   
	  driver,1.5        	// Damage                                  
///////////////////////////////////////////////// [Damage info for BOTTOM impacts]
5			// Number of clauses               
always            // Condition
  1				// Systems count
	  transmission,0.2	// Damage               
	  z<0.25&x<0.25		// Condition           
  3				// Systems count
	  lf_wheel,0.5		// Damage              
	  lf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z<0.25&x>0.75		// Condition           
  3				// Systems count
	  rf_wheel,0.5		// Damage              
	  rf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z>0.75&x<0.25		// Condition           
  2				// Systems count
	  lr_wheel,0.5		// Damage              
	  lr_brake,0.5		// Damage              
	  z>0.75&x>0.75		// Condition           
  2				// Systems count
	  rr_wheel,0.5		// Damage              
	  rr_brake,0.5		// Damage              
///////////////////////////////////////////////// [Damage info for LEFT impacts]
3			// Number of clauses
z>0.25&z<0.75	// Condition
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for RIGHT impacts]
3			// Number of clauses               
z>0.25&z<0.75	// Condition                    
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for FRONT impacts]
3			// Number of clauses               
always		// Condition            
  2				// Systems count
	  engine,0.4		// Damage               
	  transmission,0.3	// Damage                       
	  x<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
	  x>0.75			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for REAR impacts]
3			// Number of clauses               
always		// Condition            
  1				// Systems count
	  transmission,0.5	// Damage                       
	  x<0.25			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
	  x>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage
/////////////////////////////////////////////////

                                     
none , none , none	// Grid image (opponent, frank, annie)
1				// Number of extra levels of detail
6				// Minimum distance before squared                
JunkCode.WAM		// Crush data file
none				// Name of reflective screen material (or none if non-reflective)
0				// Percentage transparency of windscreen

4		// Number of steerable wheels
10		// GroovyFunkRef of 1st steerable wheel
11		// GroovyFunkRef of 2nd steerable wheel
12		// GroovyFunkRef of 3rd steerable wheel
13

0,-1,-1,-1			// FL suspension parts GroovyFunkRef
1,-1,-1,-1			// FR suspension parts GroovyFunkRef
2,-1				// RL suspension parts GroovyFunkRef
3,-1				// RR suspension parts GroovyFunkRef

20,21,-1,-1		// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
30,31,-1,-1		// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.12		// Driven wheels diameter
0.12		// Non-driven wheels diameter

START OF FUNK

GolfBrakes
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
GolfBrakes, 2,0,2,1
GolfBrakes, 2,1,2,1
GolfBrakes, 2,0,2,0
GolfBrakes, 2,1,2,0


END OF FUNK

START OF GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
0
0,1,0
rock
absolute
10
0,0,0
y
0

NEXT GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
1
0,1,0
rock
absolute
11
0,0,0
y
0

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
2
0,1,0
spin
controlled
30
0,0,0
x

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
spin
controlled
31
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
20
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
21
0,0,0
x

NEXT GROOVE

SteerWheel.ACT	// Model name
not a lollipop
constant
no path
rock
controlled
12			// GroovyFunkRef for movement
0 , 0 , 0		// Center of movement
z			// Axis
15

NEXT GROOVE

Head.ACT	// Model name
not a lollipop
constant
no path
rock
controlled
13		// GroovyFunkRef for movement
0 , 0 , 0	// Center of movement
y		// Axis
2

END OF GROOVE
// END OF CRUSH DATA
START OF MECHANICS STUFF version 1

1.05	// Minimum turning circle: [Radius in meters * 0.2] Or [Diameter in meters * 0.1]
1.0	// Brake multiplier.
0.9	// Braking strength multiplier.
5	// Number of gears.
145	// Speed at red line in highest gear.	(0.9 x top speed)
3	// Acceleration in highest gear (m/s^2) i.e. engine strength.

normal			// Type (Sub member: Root part)
none				// Identifier
JUNKCODE.ACT		// Crush data file
none				// Type (Sub member: Joint data)

0 , 0.12 ,-0.01	// Centre of mass
1.1			// Mass
0.5 , 0.41 , 0.8	// Angular momentum proportions	(1.5X , 1.5Y , 1.0Z)
100			// Downforce-to-weight balance speed

4                           // Number of 'Wheels' entries.

	// Wheels entry #1, FL
0				// Type
JUNK				// Identifier
CODE.ACT			// Actor
-0.145 , 1 , -0.26	// Position		(X = Centre)
1				// Steerable flags
0				// Driven flags
0.005				// Suspension give
0.5				// Damping factor
0.8				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.1				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #2, FR
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
0.145 , 1 , -0.26		// Position
1				// Steerable flags
0				// Driven flags
0.005				// Suspension give
0.5				// Damping factor
0.8				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.1				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #3, RL
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
-0.145 , 1 , 0.26		// Position
0				// Steerable flags
0				// Driven flags
0.005				// Suspension give
0.5				// Damping factor
0.8				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.1				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #4, RR
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
0.145 , 1 , 0.26		// Position
0				// Steerable flags
0				// Driven flags
0.005				// Suspension give
0.5				// Damping factor
0.8				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.1				// Traction fractional multiplier
0.02				// Rolling resistance


2	// Number of bounds

polyhedron
14					// number of points
-0.161218, 0.052228, -0.343804
-0.161218, 0.103685, -0.399023
-0.161218, 0.166506, -0.384938
-0.161218, 0.189233, -0.240970
-0.161218, 0.197876, 0.380355
-0.161218, 0.098323, 0.384676
-0.161218, 0.052228, 0.303449
0.161288, 0.052228, 0.303449
0.161288, 0.098323, 0.384676
0.161288, 0.197876, 0.380355
0.161288, 0.189233, -0.240970
0.161288, 0.166506, -0.384938
0.161288, 0.103685, -0.399023
0.161288, 0.052228, -0.343804

polyhedron
8					// number of points
-0.161218, 0.187233, -0.167586
-0.119445, 0.287826, -0.061231
-0.117684, 0.270000, 0.065
-0.161218, 0.187233, 0.065
0.161288, 0.187233, 0.065
0.117754, 0.270000, 0.065
0.119514, 0.287826, -0.061231
0.161288, 0.187233, -0.167586

0                           // Number of sub-parts.
END OF MECHANICS STUFF


1			// # Materials for shrapnel
0 , 0 , 0		// Black


// Main model's damage vertices (Fire/smoke points)
1                       // Engine
1                       // Transmission
1                       // Driver      
5                       // Steering    
1                       // FL brake    
1                       // FR brake    
1                       // RL brake    
1                       // RR brake    
1                       // FL wheel    
4                       // FR wheel    
6                       // RL wheel    
1                       // RR wheel    


CAMERA_POSITIONS
 0.0  , 0.09 ,-0.42	// bumper position
-0.08 , 0.24 ,-0.01	// cockpit position  , [use the 'AngleTriangle']

END					// The end.
