VERSION 2

C2SLexus.TXT	// Stock-version, fun physics
0.5			// Softness


START OF DRIVABLE STUFF
0 , 0 , 0				// Offset of driver's head in 3D space
0 , 0					// Angles to turn to make head go left and right
0 , 0 , 0 , 0			// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none , none , none , none	// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF


5300 , 5300 , 5300	// Engine noise (normal, enclosed space, underwater)
stealworthy			// Can be stolen


///////////////////////////////////////////////// [Damage info for TOP impacts]
1			// Number of clauses               
always		// Condition      
  1				// Systems count                   
	  driver,1.5        	// Damage                                  
///////////////////////////////////////////////// [Damage info for BOTTOM impacts]
5			// Number of clauses               
always            // Condition
  1				// Systems count
	  transmission,0.2	// Damage               
	  z<0.25&x<0.25		// Condition           
  3				// Systems count
	  lf_wheel,0.5		// Damage              
	  lf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z<0.25&x>0.75		// Condition           
  3				// Systems count
	  rf_wheel,0.5		// Damage              
	  rf_brake,0.5		// Damage              
	  steering,0.3		// Damage              
	  z>0.75&x<0.25		// Condition           
  2				// Systems count
	  lr_wheel,0.5		// Damage              
	  lr_brake,0.5		// Damage              
	  z>0.75&x>0.75		// Condition           
  2				// Systems count
	  rr_wheel,0.5		// Damage              
	  rr_brake,0.5		// Damage              
///////////////////////////////////////////////// [Damage info for LEFT impacts]
3			// Number of clauses
z>0.25&z<0.75	// Condition
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for RIGHT impacts]
3			// Number of clauses               
z>0.25&z<0.75	// Condition                    
  1				// Systems count
	  driver,1.0		// Damage               
	  z<0.25			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.3		// Damage                       
	  z>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for FRONT impacts]
3			// Number of clauses               
always		// Condition            
  2				// Systems count
	  engine,0.4		// Damage               
	  transmission,0.3	// Damage                       
	  x<0.25			// Condition            
  3				// Systems count
	  lf_wheel,0.5		// Damage                       
	  lf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
	  x>0.75			// Condition            
  3				// Systems count
	  rf_wheel,0.5		// Damage                       
	  rf_brake,0.5		// Damage                       
	  steering,0.5		// Damage                       
///////////////////////////////////////////////// [Damage info for REAR impacts]
3			// Number of clauses               
always		// Condition            
  1				// Systems count
	  transmission,0.5	// Damage                       
	  x<0.25			// Condition            
  2				// Systems count
	  lr_wheel,0.5		// Damage                       
	  lr_brake,0.5		// Damage                       
	  x>0.75			// Condition            
  2				// Systems count
	  rr_wheel,0.5		// Damage                       
	  rr_brake,0.5		// Damage
/////////////////////////////////////////////////

                                     
none , none , none	// Grid image (opponent, frank, annie)
1				// Number of extra levels of detail
7				// Minimum distance before squared                
JunkCode.WAM		// Crush data file
none				// Name of reflective screen material (or none if non-reflective)
0				// Percentage transparency of windscreen

4		// Number of steerable wheels
10		// GroovyFunkRef of 1st steerable wheel
11		// GroovyFunkRef of 2nd steerable wheel
12		// GroovyFunkRef of 3rd steerable wheel
13		// GroovyFunkRef of 4th steerable wheel

0,-1,-1,-1			// FL suspension parts GroovyFunkRef
1,-1,-1,-1			// FR suspension parts GroovyFunkRef
2,-1				// RL suspension parts GroovyFunkRef
3,-1				// RR suspension parts GroovyFunkRef

30,31,-1,-1		// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
20,21,-1,-1		// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.128		// Driven wheels diameter
0.128		// Non-driven wheels diameter



START OF FUNK

LeBrakeLiteL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
LeBrakeLiteL, 2,0,2,1	// Lower-left (brakes only)
LeBrakeLiteL, 2,1,2,1	// Lower-right (brake & reverse)
LeBrakeLiteL, 2,0,2,0	// Upper-left (no lights)
LeBrakeLiteL, 2,1,2,0	// Upper-right (reverse only)

NEXT FUNK

LeBrakeLiteS
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
B
2
LeBrakeLiteS, 1,0,2,1	// Lower bit (brake light)
LeBrakeLiteS, 1,0,2,0	// Upper bit (no lights)

END OF FUNK



START OF GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
0
0,1,0
rock
absolute
10
0,0,0
y
0

NEXT GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
1
0,1,0
rock
absolute
11
0,0,0
y
0

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
2
0,1,0
spin
controlled
30
0,0,0
x

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
spin
controlled
31
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
20
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
21
0,0,0
x

NEXT GROOVE

SteerWheel.ACT	// Model name
not a lollipop
constant
no path
rock
controlled
12			// GroovyFunkRef for movement
0 , 0 , 0		// Center of movement
z			// Axis
15

NEXT GROOVE

DriverHead.ACT		// Model name
not a lollipop
constant
no path
rock
controlled
13			// GroovyFunkRef for movement
0 , 0 , 0		// Center of movement
y			// Axis
2

END OF GROOVE
// END OF CRUSH DATA
START OF MECHANICS STUFF version 1

0.7	// Minimum turning circle: [Radius in meters * 0.2] Or [Diameter in meters * 0.1]
1.5	// Brake multiplier.
1.0	// Braking strength multiplier.
5	// Number of gears.
256	// Speed at red line in highest gear.	(0.9 x top speed)
5.25	// Acceleration in highest gear (m/s^2) i.e. engine strength.

normal			// Type (Sub member: Root part)
none				// Identifier
JUNKCODE.ACT		// Crush data file
none				// Type (Sub member: Joint data)

0 , 0.04 , 0.025	// Centre of mass
2.49			// Mass
0.44 , 0.3 , 0.87// Angular momentum proportions	(1.5X , 1.5Y , 1.0Z)
100			// Downforce-to-weight balance speed

4                           // Number of 'Wheels' entries.

	// Wheels entry #1, FL
0				// Type
JUNK				// Identifier
CODE.ACT			// Actor
-0.15 , 0.06 , -0.275		// Position		(X = Centre)
1				// Steerable flags
0				// Driven flags
0.003				// Suspension give
0.75				// Damping factor
1.0				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.5				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #2, FR
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
0.15 , 0.06 , -0.275		// Position
1				// Steerable flags
0				// Driven flags
0.003				// Suspension give
0.75				// Damping factor
1.0				// Fractional reduction in friction when slipping
83 , 83			// Friction angles
1.5				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #3, RL
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
-0.15 , 0.06 , 0.275		// Position
0				// Steerable flags
0				// Driven flags
0.003				// Suspension give
0.75				// Damping factor
1.0				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.5				// Traction fractional multiplier
0.02				// Rolling resistance

	// Wheels entry #4, RR
1				// Type
JUNK				// Identifier
CODE.ACT			// Actor
0.15 , 0.06 , 0.275		// Position
0				// Steerable flags
0				// Driven flags
0.003				// Suspension give
0.75				// Damping factor
1.0				// Fractional reduction in friction when slipping
79 , 83			// Friction angles
1.5				// Traction fractional multiplier
0.02				// Rolling resistance


2	// Number of bounds

polyhedron
18					// number of points
-0.170106, 0.019424, -0.336770
-0.170106, 0.031876, -0.408861
-0.170106, 0.076962, -0.417113
-0.170106, 0.129849, -0.383205
-0.170106, 0.167807, -0.170532
-0.170106, 0.180410, 0.436582
-0.170106, 0.097591, 0.464338
-0.170106, 0.042904, 0.458262
-0.170106, 0.019424, 0.302151
0.170022, 0.019424, 0.302151
0.170022, 0.042904, 0.458262
0.170022, 0.097591, 0.464338
0.170022, 0.180410, 0.436582
0.170022, 0.167807, -0.170532
0.170022, 0.129849, -0.383205
0.170022, 0.076962, -0.417113
0.170022, 0.031876, -0.408861
0.170022, 0.019424, -0.336770

polyhedron
8					// number of points
-0.156153, 0.163456, -0.170007
-0.118119, 0.256403, -0.014271
-0.117069, 0.256403, 0.189176
-0.156978, 0.163456, 0.392547
0.156894, 0.163456, 0.392547
0.116984, 0.256403, 0.189176
0.118035, 0.256403, -0.014271
0.156068, 0.163456, -0.170007


0                           // Number of sub-parts.
END OF MECHANICS STUFF


1			// # Materials for shrapnel
0 , 0 , 0		// Black


// Main model's damage vertices (Fire/smoke points)
1                       // Engine
1                       // Transmission
1                       // Driver      
5                       // Steering    
1                       // FL brake    
1                       // FR brake    
1                       // RL brake    
1                       // RR brake    
1                       // FL wheel    
4                       // FR wheel    
6                       // RL wheel    
1                       // RR wheel    


CAMERA_POSITIONS
 0.0   , 0.08  ,-0.4		// bumper position
-0.085 , 0.213 , 0.0		// cockpit position  , [use the 'AngleTriangle']

END					// The end.
