VERSION 1

-,-,-
-,-
-,-
0.5 , 1.0		// LIGHTING strength for shady / lit areas
10 , 10 , -5		// Position of centre of start of grid
0			// Direction that grid faces in 


0			// The number of CHECKPOINTS
0			// The number of SMASHABLE ENVIRONMENT SPECS
0			// The number of PED SPAWN MATERIALS


-			// HORIZON STUFF
CityMainland		// Name of sky texture pixelmap (or "none")
9			// Horizontal repetitions of sky texture
15			// Vertical size of sky texture (degrees)
375			// Position of horizon (pixels below top)
Colour			// Depth cue mode ("none", "dark" or "fog")
10,0			// Degree of fog/darkness
60,30,20		// Depth cue colour (red, green, blue )
-			// [AMBIENT LIGHT VALUES: 0.2 , 1.0]	


0			// The number of SPECIAL EFFECTS VOLUMES
0			// The number of sound generators
-
-
-
-


Map.PIX			// The filename of the MAP PICTURE
9.6 , 0   , 0		// World -> map transformation matrix
0   , 0   , 0
0   , 9.6 , 0
320 , 240 , 0


START OF FUNK
END OF FUNK
START OF GROOVE
END OF GROOVE


START OF OPPONENT PATHS

36			// Number of path nodes
 0.0  , 3 , -19		// Node #0 X
 3.3  , 3 , -18.7	// Node #1
 6.4  , 3 , -17.9	// Node #2
 9.5  , 3 , -16.5	// Node #3
 12.2 , 3 , -14.6	// Node #4
 14.6 , 3 , -12.2	// Node #5
 16.5 , 3 , -9.5	// Node #6
 17.9 , 3 , -6.4	// Node #7
 18.7 , 3 , -3.3	// Node #8
 19.0 , 3 ,  0		// Node #9  X
 18.7 , 3 ,  3.3	// Node #10
 17.9 , 3 ,  6.4	// Node #11
 16.5 , 3 ,  9.5	// Node #12
 14.6 , 3 ,  12.2	// Node #13
 12.2 , 3 ,  14.6	// Node #14
 9.5  , 3 ,  16.5	// Node #15
 6.4  , 3 ,  17.9	// Node #16
 3.3  , 3 ,  18.7	// Node #17
 0    , 3 ,  19		// Node #18 X
-3.3  , 3 ,  18.7	// Node #19
-6.4  , 3 ,  17.9	// Node #20
-9.5  , 3 ,  16.5	// Node #21
-12.2 , 3 ,  14.6	// Node #22
-14.6 , 3 ,  12.2	// Node #23
-16.5 , 3 ,  9.5	// Node #24
-17.9 , 3 ,  6.4	// Node #25
-18.7 , 3 ,  3.3	// Node #26
-19.0 , 3 ,  0		// Node #27 X
-18.7 , 3 , -3.3	// Node #28
-17.9 , 3 , -6.4	// Node #29
-16.5 , 3 , -9.5	// Node #30
-14.6 , 3 , -12.2	// Node #31
-12.2 , 3 , -14.6	// Node #32
-9.5  , 3 , -16.5	// Node #33
-6.4  , 3 , -17.9	// Node #34
-3.3  , 3 , -18.7	// Node #35

36			// Number of path sections
0,	1  ,   0, 255,   0, 255,    8,    0   // Section #0
1,	2  ,   0, 255,   0, 255,    8,    0   // Section #1
2,	3  ,   0, 255,   0, 255,    8,    0   // Section #2
3,	4  ,   0, 255,   0, 255,    8,    0   // Section #3
4,	5  ,   0, 255,   0, 255,    8,    0   // Section #4
5,	6  ,   0, 255,   0, 255,    8,    0   // Section #5
6,	7  ,   0, 255,   0, 255,    8,    0   // Section #6
7,	8  ,   0, 255,   0, 255,    8,    0   // Section #7
8,	9  ,   0, 255,   0, 255,    8,    0   // Section #8
9,	10 ,   0, 255,   0, 255,    8,    0   // Section #9
10,	11 ,   0, 255,   0, 255,    8,    0   // Section #10
11,	12 ,   0, 255,   0, 255,    8,    0   // Section #11
12,	13 ,   0, 255,   0, 255,    8,    0   // Section #12
13,	14 ,   0, 255,   0, 255,    8,    0   // Section #13
14,	15 ,   0, 255,   0, 255,    8,    0   // Section #14
15,	16 ,   0, 255,   0, 255,    8,    0   // Section #15
16,	17 ,   0, 255,   0, 255,    8,    0   // Section #16
17,	18 ,   0, 255,   0, 255,    8,    0   // Section #17
18,	19 ,   0, 255,   0, 255,    8,    0   // Section #18
19,	20 ,   0, 255,   0, 255,    8,    0   // Section #19
20,	21 ,   0, 255,   0, 255,    8,    0   // Section #20
21,	22 ,   0, 255,   0, 255,    8,    0   // Section #21
22,	23 ,   0, 255,   0, 255,    8,    0   // Section #22
23,	24 ,   0, 255,   0, 255,    8,    0   // Section #23
24,	25 ,   0, 255,   0, 255,    8,    0   // Section #24
25,	26 ,   0, 255,   0, 255,    8,    0   // Section #25
26,	27 ,   0, 255,   0, 255,    8,    0   // Section #26
27,	28 ,   0, 255,   0, 255,    8,    0   // Section #27
28,	29 ,   0, 255,   0, 255,    8,    0   // Section #28
29,	30 ,   0, 255,   0, 255,    8,    0   // Section #29
30,	31 ,   0, 255,   0, 255,    8,    0   // Section #30
31,	32 ,   0, 255,   0, 255,    8,    0   // Section #31
32,	33 ,   0, 255,   0, 255,    8,    0   // Section #32
33,	34 ,   0, 255,   0, 255,    8,    0   // Section #33
34,	35 ,   0, 255,   0, 255,    8,    0   // Section #34
35,	0  ,   0, 255,   0, 255,    8,    0   // Section #35

0

END OF OPPONENT PATHS


START OF DRONE PATHS
2	// Version
0	// The number of path points
END OF DRONE PATHS


5			// The number of DRIVING SURFACE TYPES

// Default material
1.75			// car wall friction
1			// tyre road friction
4			// downforce
0			// bumpiness
0
0
0
1			// sparkiness
1			// dust type
SKIDMARK.MAT		// the filename of tire marks

// #0			// GRAVEL
1.75			// car wall friction
0.95			// tyre road friction
1			// downforce
2			// bumpiness
0
0
0
1			// sparkiness
3			// dust type
MUD1.MAT		// skid mark material

// #1			// GRAVEL TO GRASS
1.75			// car wall friction
0.9			// tyre road friction
1			// downforce
3			// bumpiness
0
0
0
0.5			// sparkiness
3			// dust type
MUD1.MAT		// skid mark material

// #2			// GRASS TO ROCK
1.75			// car wall friction
0.9			// tyre road friction
1			// downforce
3			// bumpiness
0
0
0
0.5			// sparkiness
3			// dust type
MUD1.MAT		// skid mark material

// #3			// ROCK
1.75			// car wall friction
0.95			// tyre road friction
3			// downforce
5			// bumpiness
0
0
0
1			// sparkiness
3			// dust type
SKIDMARK.MAT		// skid mark material


0			// The number of NONCAR TYPES


2				// The number of TIRE DUST TYPES

255 , 255 , 255			// Red/Green/Blue values
0.33 , 0.67 , 1			// Quarter, half and three quarter "strength"

100 , 80 , 60			// Red/Green/Blue values
0.33 , 0.67 , 1			// Quarter, half and three quarter "strength"


16			// Number of MULTIPLAYER/EXPLICIT START POINTS

// 0 , 2.5 , -14	// #1	, Start point coordinates - N
// -90			//	, Starting angle	

4.3 , 2.5 ,-13.3	// #2	, Start point coordinates
-108			//	, Starting angle	

8.2 , 2.5 ,-11.3	// #3	, Start point coordinates
-126			//	, Starting angle	

11.3 , 2.5 ,-8.2	// #4	, Start point coordinates
-144			//	, Starting angle	

13.3 , 2.5 ,-4.3	// #5	, Start point coordinates
-162			//	, Starting angle	

// 14 , 2.5 , 0		// #6	, Start point coordinates - E
// -180			//	, Starting angle	

13.3 , 2.5 , 4.3	// #7	, Start point coordinates
-198			//	, Starting angle	

11.3 , 2.5 , 8.2	// #8	, Start point coordinates
-216			//	, Starting angle	

8.2 , 2.5 , 11.3	// #9	, Start point coordinates
-234			//	, Starting angle	

4.3 , 2.5 , 13.3	// #10	, Start point coordinates
-252			//	, Starting angle	

// 0 , 2.5 , 14		// #11	, Start point coordinates - S
// -270			//	, Starting angle	

-4.3 , 2.5 , 13.3	// #12	, Start point coordinates
-288			//	, Starting angle	

-8.2 , 2.5 , 11.3	// #13	, Start point coordinates
-306			//	, Starting angle	

-11.3 , 2.5 , 8.2	// #14	, Start point coordinates
-324			//	, Starting angle	

-13.3 , 2.5 , 4.3	// #15	, Start point coordinates
-342			//	, Starting angle	

// -14 , 2.5 , 0	// #16	, Start point coordinates - W
// -360			//	, Starting angle	

-13.3 , 2.5 ,-4.3	// #17	, Start point coordinates
-378			//	, Starting angle	

-11.3 , 2.5 ,-8.2	// #18	, Start point coordinates
-396			//	, Starting angle	

-8.2 , 2.5 ,-11.3	// #19	, Start point coordinates
-414			//	, Starting angle	

-4.3 , 2.5 ,-13.3	// #20	, Start point coordinates
-432			//	, Starting angle	




1			// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
RoundHell.TXT		// Track's filename (For example: Newcity2.txt)